— ROLE
Gameplay/system Designer
Programmer
— PROGRAMS
Microsoft Excel
Machinations
Unreal Engine
Notion
— DATE
14/12/2022
For out economic design class we wanted to make systems with roguelike elements. We were tasked with planning our numbers and functions on paper with Excel and Machinations, and then integrating and programming those system into Unreal Engine. In that project I decided to do a 2 damage over time system. My colleagues for the project did the enemy wave system, the enemy scaling, and the item progression system for after each wave.
Artist, designer, programming:
Designer, programming:
Designer, programming: