— ROLE
System Designer
System Programmer
UI/UX Programmer
Production management
— PROGRAMS
Unreal Engine
Notion
— DATE
20/04/2023
This project was made in the third and final year of university. Our project and team made it through all the elimination phases and was picked as one of the two final projects.
It’s an action game with some platforming elements taking inspiration of the character Doomfist from Overwatch and the PVE arenas from Doom.
Once again Notion was our internal wiki and production information management.
This time though, we had a dedicated production manager, but I was still consulted on how to best use Notion.
In the game the player will interact with environmental object to progress or sections with spawning enemies that they need to kill. I was the one who made and designed the system.
Essentially, there is a data table with all the “steps” needed to complete a level. After that we assign object references to go along with each “step”. Each steps create a manager object responsible of tracking the progress or interaction with certain objects or spawning enemies at specific times.
The system was made to be semi-modular not only because it is cleaner, but also as a self-imposed challenge or goal that I set myself.
Animator:
Character Art (Lead):
Character Art:
Environment Art (Artistic Director):
Environment Art:
Environment Art:
Environment Art:
Environment Art:
Environment Art:
Environment Art:
Level Design (Lead):
Level Design:
Level Design:
Level Design & Narrative Design:
Level Design & Narrative Design:
Narrative Design (Lead):
Production Management:
Programming (Technical Director):
Programming (Lead):
Programming:
Programming:
Programming (Lead):
Programming AI:
Technical Artist (Lead):
UI/UX Design (Creative Director):
UI/UX Design:
Cedrick Lemaine Romulus
Léa Villeneuve
Guillaume St-Germain
Jessica Bonhomme
Nathan Flayeux
Thomas Guémon
Elodie Vasseur
Frédérick Bélanger
Esteban Gilbert
Xavier Ménard-Beaudoin
Clément Roger
Gabriel Anctil